Return to Northmoor Episode 11 – Actual Play of Session 5

Posted by Tim - March 2nd, 2009

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the fifth session of Return to Northmoor – “Entering the Temple of Art”, so you can see what when right and what went…different.

We discuss how having players take on tracking initiative didn’t go so well, how making one monster too powerful changed the tone of the whole session, and how cheesy dialog can do more than just make players roll their eyes.

This session was recorded at the end of long play session, so we ended up having to beep several naughty words that popped up. 🙂  We left them in (beeped) becuase they were funny.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

One Response to “Return to Northmoor Episode 11 – Actual Play of Session 5”

  1. Noumenon

    I see this podcast is over with and I've only listened to two episodes yet, but I'm going to listen to more anyway. There are cool DM tips and I just wanna listen to Kim talk all day.

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