Return to Northmoor Episode 14 – The Temple of Art, Part II

Posted by Tim - April 15th, 2009

In this episode, Tim and Kim go over the scenes for the seventh session of play. We go over all the scenes from this session, and lay out the feel of each, so you can hit the materials well-prepared to run it.

The discussion topic is around moral dilemmas – are they an important part of tying the PCs to the story, or are they pointless and frustrating?

Scenes in this Session, entitled “Temple of Art, Part II”:

1) The Hall of Masters – Art is an interactive activity – Will the PCs hobby be represented? What’s with the mucky track through this beautiful room!?

2) The Residence Hall – Where the curator and his daughter lived and worked. Things have gotten a big buggy.

3) Ramardal’s Chambers – The curator’s chambers are full of wonders, and answers about the past. But will the

4) Alanada’s Chambers – The high priestess of the temple, a pristine young woman who’s body has been defiled by hideous bugs.

5) The Hall of People – The companion hall to the Hall of Nature, it contains a concealed door to a large dumbwaiter that might contain a tentacle surprise.

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You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

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