Return to Northmoor Meta Episode 3 – Interview with Fred Hicks of OneBadEgg.com

In this final Return to Northmoor episode of the year, Doyce Testerman and Tim White sit down with Fred Hicks of Evil Hat (Spirit of the Century and Don’t Rest Your Head), and OneBadEgg, a new venture producing materials for Dungeons and Dragons 4th Edition.

Fred talks about how his games have evolved from the days of Amber Diceless, to FUDGE, to FATE 1.0-2.0, and the the FATE 3.0 that was used to build Spirit of the Century.

He talks about the burgeoning D&D 4e publishing industry, and the various meanings of OneBadEgg – including one related to WotC.

Fred talks about how 4e has given him a new love of miniatures, and how much work creating a new class for 4e can be. 

Finally, Fred talks about adding Story Games elements to your D&D game using the “Circle of Blame”.

Unfortunately, this audio quality for this telephone interview was far below what we normally produce here at Return to Northmoor.  Rest assured we’ll be back up to our normal standards for future episodes.

If you are looking for new D&D 4.0 products, please check out OneBadEgg.com to see the work that Fred, Rob Donaghue, and a lot of others are putting out.  If you are interested in the subscription model that Fred talks about in the show, check out http://onebadegg.com/bookshelf

Return to Northmoor Meta Episode 2 – D&D and Story Games: Will they Blend? (Part 2)

For your continued entertainment during our holiday hiatus, we present the second Return to Northmoor meta episode!

In this meta episode, Tim concludes his chat with “Nexus of Indie Game Information” Doyce Testerman (creator of RandomWiki and the Firefly Wiki, as well as many other things.  

They discuss what Story Games have to offer to the D&D game player, how D&D is really just a diceless RPG, and how you can enhance your D&D game with key Story Game concepts without adding a single new rule.  (Hint: see Episode 1 of Return to Northmoor for one of them.)

This is part two of the discussion, discussing specific mechanics you can add to D&D to help the system lend support to character development (outside of combat skills), as well has how D&D does or does not handle failure.

 See the first episode for all the various links.