Return to Northmoor Episode 10 – Session 5 Adventure

In this episode, Tim and Kim go over the scenes for the fifth session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session, entitled “Entering the Temple of Art”:

1) Deeper into the Bog – The group spends the night at the Bogman’s hut in preparation for venturing deeper into the bog to rescue their Mentor from the Sahuagin.  They also stock up on items he’s collected from the bog over the years.

2) Ancient Guards – The PCs encounter more ghosts from ancient Bel-Alaqua – these not so friendly.  They are paid a surprise visit by a sinuous bog dweller.

3) The Khumat – An evil humanoid crocodile from the Feywild has made his nest directly on top of the entrance to the Temple of Art, and the group must formulate a plan to defeat him.  While scoping out the island, they discover the grisly remains of their former Outmost-mates.

4) Dancing Columns – Dropping down into the entranceway of the Temple, the group encounters a set of enormous stone columns in the form of beautiful ladies – who being a whirling dance of death.  Will the PCs find the keyhole to insert their blood key in time?

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

The promo in this episode was from Zero to Novel.

Return to Northmoor Episode 10 Materials

Here are the materials for Return to Northmoor Episode 10.

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Return to Northmoor Episode 9 – Actual Play of Session 4

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the fourth session of Return to Northmoor, so you can see what when right and what went…different.

We discuss how to use skill checks to bring character knowledge into the players’ minds, and how really narrow corridors aren’t fun for the people in the back.

There are several longer (4 minute) clips in this session that let you see into the problem-solving process the players use to navigate the puzzles in this episode.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

Attention Aspiring Novelists!

This is a quick shout-out for Lonnie Ezel, co-host of the venerable Dragon’s Landing Inn podcast.  He’s got a new venture – a 4-month email course to take you from zero to a complete novel!  Check it out!

Return to Northmoor Episode 8 – Session 4 Adventure

In this episode, Tim and Kim go over the scenes for the fourth session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session, entitled “The Temple of Blood”:

1) Next Steps – Having learned that they are all descended from the noble families of the ancient Bel-Alaquan civilization, the PCs learn that their mentor is being held in an Ancient Bel-Alaquan ruin, the Temple of Art.  But to enter, they need a Blood Key from the Temple of Blood.

2) Entrance – The Bogman rows the PCs to the front of the spotless opalescent Temple of Blood.  They discover that they aren’t the only ones to come here recently, and must prove their knowledge of the gods to continue.

3) The Balance of Knowledge – Another challenging room awaits in the bowels of the temple.  They PCs must use their wits and skills to bypass the pit and continue through the hidden door.

4) Shark Alley – The Shauagin have beaten the PCs to the temple, and left a rearguard to finish them off.   An ambush and a battle in a small dark space follow.

5) Chamber of Keys – The PCs reach the chamber where the Blood Keys are stored, and must discover their secret in order to remove them.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

Handouts created using Google SketchUp 7

Return to Northmoor Episode 8 Materials

Here are the materials for Return to Northmoor Episode 8.

Read