Return to Northmoor Episode 22 – Friends and Enemies, Part II

In this episode, Tim White and Doyce Testerman (http://doycetesterman.com) discuss taking your Northmoor game into the future – where do you go from where the published material leaves off?  Specifically, we discuss the Paragon and Epic tiers, and reveal the secrets of the Star Temples!

Also discussed:

  • Why the bad guys believe they are the good guys, and why, if alien enough, it doesn’t matter.
  • The Cult of Gibbeth – Squamous Masons?

Enjoy!

Return to Northmoor Episode 21 – Friends and Enemies, Part I

In this episode, Tim White and Doyce Testerman (http://doycetesterman.com) discuss taking your Northmoor game into the future – where do you go from where the published material leaves off?

Also discussed:

  • Friends of the PCs – the former adventurers, contacts in the lost village (I realize we forgot to mention Sgt. Rose as a friend).
  • Refreshing your worksheet items by having NPCs ask questions.
  • Things that players do because they know it’s a game.

Also plugged is Jeffrey’s Return to Northmoor game.

Tags:

Return to Northmoor Episode 20 – Themes and Goals

In this episode, Tim White and Doyce Testerman (http://doycetesterman.com) discuss taking your Northmoor game into the future – where do you go from where the published material leaves off?  Also discussed:

  • What makes the world of D&D unique – the good, the bad, and the ugly of Intellectual Property
  • Thinking like the bad guy (by thinking you are the good guy)
  • Keeping themes and story items fresh in players’ minds
  • Horror in its many forms

Also plugged is the Northmoor/Keep on the Shadowfell mashup.

Return to Northmoor Meta Episode 4.5 – Player Roundtable, Part II

In this Return to Northmoor meta episode, Wick, Kim, and Jeff discuss their thoughts on D&D 4e, as well as Return to Northmoor.

Topics include Wick defending his dice, an encounter-by encounter walk down memory lane, what makes a group work, and Final Thoughts.

Return to Northmoor Meta Episode 4 – Player Roundtable, Part I

In this Return to Northmoor meta episode, Wick, Kim, and Jeff discuss their thoughts on D&D 4e, as well as Return to Northmoor.

Topics include focusing on just one class, playing without a map, how good role-players could role-play a game of Clue, and lots more!

Return to Northmoor Episode 19 – Actual Play of Session 9

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the ninth session of Return to Northmoor – “Exiting the Temple of Art”, so you can see what when right and what went…different.

The crew is a little punchy, and has their first run-in with one of the main baddies, Amara.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 18, Exiting The Temple of Art

In this episode, Tim and Kim go over the scenes for the ninth session of play. We go over all the scenes from this session, and lay out the feel of each, so you can hit the materials well-prepared to run it.

The discussion topic is around alignment, and we give a shout out to highly-contributive listener Rob Winder.

Scenes in this Session, entitled “Exiting the Temple of Art”:

1) Amara Strikes – Their tormentor finally reveals herself, and they meet the fifth member of the old adventuring party.

2) Nolar’s Law – They return to the Lost Village to discover that former sword-teacher to the King Nolar has taken over the village and declared martial law, and that their Mentor is a wanted criminal!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 18 Materials

Here are the materials for Return to Northmoor Episode 18.

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Return to Northmoor Episode 17.5 – Actual Play of Session 8, Part II

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the second half of the eighth session of Return to Northmoor – “The Temple of Art, Part III”, so you can see what when right and what went…different.

We discuss Tim’s frustration with the complexity of building magic items in 4e, and some pretty nice tactics by Dan.

This episode covers the second half of the Session 8 Actual Play.

An uncut full-length version is available for those who prefer to hear it all!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 17 – Actual Play of Session 8, Part I

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the eighth session of Return to Northmoor – “The Temple of Art, Part III”, so you can see what when right and what went…different.

We discuss various D&D 4e rules gotchas, including using encounter powers outside of combat, multiple action points per encounter, and cleric powers that grant surges and temporary hit points!

This episode covers the first half of the Session 8 Actual Play, the second half will be in the next episode!

An uncut full-length version is available for those who prefer to hear it all!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

The e-Adventure tiles map described in this episode is “Cartophile, Vol. 5“.

Return to Northmoor Update!

Hi folks, a quick update to let you know what’s going on with the show, and about our ENnies suggestion contest!

Return to Northmoor Nominated for an ENnie!

Hello!  It’s been 2 months since we’ve been able to get a show out to you folks; some home renovations have kept us from being able to record to the quality that you all have come to expect.

We’re closing in on the last couple weeks of work though, and we should be able to get a new show out by the first week of August.

The good news is that Return to Northmoor has been Nominated for an ENnie award!  Of all the podcasts submitted, only 5 were chosen as official nominees, and Return to Northmoor was among them!!!

Thanks to everyone for your support, and we hope to have a new show out for you soon!

Cheers,

Tim

Return to Northmoor Episode 16, The Temple of Art, Part III

In this episode, Tim and Kim go over the scenes for the eighth session of play. We go over all the scenes from this session, and lay out the feel of each, so you can hit the materials well-prepared to run it.

The discussion topic is around resurrection in D&D, as well as whether you should call a minion a minion.

Scenes in this Session, entitled “Temple of Art, Part II”:

1) The Amphitheater of Beauty – A final showdown with the evil sahuagin, who want to use your Mentor to raise their Baron!

2) The Workroom- A fiery guardian watches over the vault, where raw gold, gems, and silver are stored, can you outwit him?

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

Return to Northmoor Episode 16 Materials

Here are the materials for Return to Northmoor Episode 16.

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Return to Northmoor Episode 15 – Actual Play of Session 7

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the seventh session of Return to Northmoor – “The Temple of Art, Part II”, so you can see what when right and what went…different.

We discuss:

  • How all the exceptions to Second Wind make it hard to remember how it works
  • How using Jim Goings’ Condition Cards can help quite a bit
  • How cool the trained carrion crawler  mini is:  Trained Carrion Crawler Mini
  • Our house rule for using Action Points to regain Daily or Encounter powers.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 14 – The Temple of Art, Part II

In this episode, Tim and Kim go over the scenes for the seventh session of play. We go over all the scenes from this session, and lay out the feel of each, so you can hit the materials well-prepared to run it.

The discussion topic is around moral dilemmas – are they an important part of tying the PCs to the story, or are they pointless and frustrating?

Scenes in this Session, entitled “Temple of Art, Part II”:

1) The Hall of Masters – Art is an interactive activity – Will the PCs hobby be represented? What’s with the mucky track through this beautiful room!?

2) The Residence Hall – Where the curator and his daughter lived and worked. Things have gotten a big buggy.

3) Ramardal’s Chambers – The curator’s chambers are full of wonders, and answers about the past. But will the

4) Alanada’s Chambers – The high priestess of the temple, a pristine young woman who’s body has been defiled by hideous bugs.

5) The Hall of People – The companion hall to the Hall of Nature, it contains a concealed door to a large dumbwaiter that might contain a tentacle surprise.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

Return to Northmoor Episode 14 Materials

Here are the materials for Return to Northmoor Episode 14.
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Return to Northmoor Episode 13 – Actual Play of Session 6

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the sixth session of Return to Northmoor – “The Temple of Art, Part I”, so you can see what when right and what went…different.

We discuss how playing in an old school Red Box D&D game makes it hard to remember how initiative works in 4e, that when players mock your plot in the recap it’s time for a revision, and that letting players do the cool stuff, even if it’s not what you planned, makes the game more fun.

We’ve tweaked our AP episode format a bit in this one, and it’s now a full hour, with fewer, longer clips.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 12 – Temple of Art, Part I

In this episode, Tim and Kim go over the scenes for the sixth session of play. We go over all the scenes from this session, and lay out the feel of each, so you can hit the materials well-prepared to run it.

Scenes in this Session, entitled “Temple of Art, Part I”:

1) The Hall of Entry – The entry hall has a calming and perception-enhancing effect – but will the PCs let themselves be affected?

2) The Grand Foyer – A grand chamber filled with spectacular art give the PCs a glimpse into the former glory of the Bel-Alaquan civilization.

3) The Hall of Nature – A Hall showcasing art dedicated to nature has been desecrated by a Chaos Cult, and concealed doors let the PCs discover how the Temple met it’s end.

4) The Guardroom – The guards made their final stand here a millennia ago, and used a Blood Key to seal the Temple off from time.  Now, the remnants of the invading force linger to threaten the group.

5) The Maproom – A final surprise from the Chaos Cult lurks in the corners of an amazing room-sized map of Bel-Alaqua.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

Return to Northmoor Episode 12 Materials

Here are the materials for Return to Northmoor Episode 12.
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Return to Northmoor Episode 11 – Actual Play of Session 5

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the fifth session of Return to Northmoor – “Entering the Temple of Art”, so you can see what when right and what went…different.

We discuss how having players take on tracking initiative didn’t go so well, how making one monster too powerful changed the tone of the whole session, and how cheesy dialog can do more than just make players roll their eyes.

This session was recorded at the end of long play session, so we ended up having to beep several naughty words that popped up. 🙂  We left them in (beeped) becuase they were funny.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 10 – Session 5 Adventure

In this episode, Tim and Kim go over the scenes for the fifth session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session, entitled “Entering the Temple of Art”:

1) Deeper into the Bog – The group spends the night at the Bogman’s hut in preparation for venturing deeper into the bog to rescue their Mentor from the Sahuagin.  They also stock up on items he’s collected from the bog over the years.

2) Ancient Guards – The PCs encounter more ghosts from ancient Bel-Alaqua – these not so friendly.  They are paid a surprise visit by a sinuous bog dweller.

3) The Khumat – An evil humanoid crocodile from the Feywild has made his nest directly on top of the entrance to the Temple of Art, and the group must formulate a plan to defeat him.  While scoping out the island, they discover the grisly remains of their former Outmost-mates.

4) Dancing Columns – Dropping down into the entranceway of the Temple, the group encounters a set of enormous stone columns in the form of beautiful ladies – who being a whirling dance of death.  Will the PCs find the keyhole to insert their blood key in time?

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

The promo in this episode was from Zero to Novel.

Return to Northmoor Episode 10 Materials

Here are the materials for Return to Northmoor Episode 10.

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Return to Northmoor Episode 9 – Actual Play of Session 4

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the fourth session of Return to Northmoor, so you can see what when right and what went…different.

We discuss how to use skill checks to bring character knowledge into the players’ minds, and how really narrow corridors aren’t fun for the people in the back.

There are several longer (4 minute) clips in this session that let you see into the problem-solving process the players use to navigate the puzzles in this episode.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

Return to Northmoor Episode 8 – Session 4 Adventure

In this episode, Tim and Kim go over the scenes for the fourth session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session, entitled “The Temple of Blood”:

1) Next Steps – Having learned that they are all descended from the noble families of the ancient Bel-Alaquan civilization, the PCs learn that their mentor is being held in an Ancient Bel-Alaquan ruin, the Temple of Art.  But to enter, they need a Blood Key from the Temple of Blood.

2) Entrance – The Bogman rows the PCs to the front of the spotless opalescent Temple of Blood.  They discover that they aren’t the only ones to come here recently, and must prove their knowledge of the gods to continue.

3) The Balance of Knowledge – Another challenging room awaits in the bowels of the temple.  They PCs must use their wits and skills to bypass the pit and continue through the hidden door.

4) Shark Alley – The Shauagin have beaten the PCs to the temple, and left a rearguard to finish them off.   An ambush and a battle in a small dark space follow.

5) Chamber of Keys – The PCs reach the chamber where the Blood Keys are stored, and must discover their secret in order to remove them.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

Handouts created using Google SketchUp 7

Return to Northmoor Episode 8 Materials

Here are the materials for Return to Northmoor Episode 8.

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Return to Northmoor Meta Episode 3 – Interview with Fred Hicks of OneBadEgg.com

In this final Return to Northmoor episode of the year, Doyce Testerman and Tim White sit down with Fred Hicks of Evil Hat (Spirit of the Century and Don’t Rest Your Head), and OneBadEgg, a new venture producing materials for Dungeons and Dragons 4th Edition.

Fred talks about how his games have evolved from the days of Amber Diceless, to FUDGE, to FATE 1.0-2.0, and the the FATE 3.0 that was used to build Spirit of the Century.

He talks about the burgeoning D&D 4e publishing industry, and the various meanings of OneBadEgg – including one related to WotC.

Fred talks about how 4e has given him a new love of miniatures, and how much work creating a new class for 4e can be. 

Finally, Fred talks about adding Story Games elements to your D&D game using the “Circle of Blame”.

Unfortunately, this audio quality for this telephone interview was far below what we normally produce here at Return to Northmoor.  Rest assured we’ll be back up to our normal standards for future episodes.

If you are looking for new D&D 4.0 products, please check out OneBadEgg.com to see the work that Fred, Rob Donaghue, and a lot of others are putting out.  If you are interested in the subscription model that Fred talks about in the show, check out http://onebadegg.com/bookshelf

Return to Northmoor Meta Episode 2 – D&D and Story Games: Will they Blend? (Part 2)

For your continued entertainment during our holiday hiatus, we present the second Return to Northmoor meta episode!

In this meta episode, Tim concludes his chat with “Nexus of Indie Game Information” Doyce Testerman (creator of RandomWiki and the Firefly Wiki, as well as many other things.  

They discuss what Story Games have to offer to the D&D game player, how D&D is really just a diceless RPG, and how you can enhance your D&D game with key Story Game concepts without adding a single new rule.  (Hint: see Episode 1 of Return to Northmoor for one of them.)

This is part two of the discussion, discussing specific mechanics you can add to D&D to help the system lend support to character development (outside of combat skills), as well has how D&D does or does not handle failure.

 See the first episode for all the various links.

Return to Northmoor Meta Episode 1 – D&D and Story Games: Will they Blend?

For your entertainment during our holiday hiatus, we present the first Return to Northmoor meta episode!

In this meta episode, Tim sits down with “Nexus of Indie Game Information” Doyce Testerman (creator of RandomWiki and the Firefly Wiki, as well as a published fiction writer and many other things.  

They discuss what Story Games have to offer to the D&D game player, how D&D is really just a diceless RPG, and how you can enhance your D&D game with key Story Game concepts without adding a single new rule.  (Hint: see Episode 1 of Return to Northmoor for one of them.)

This is part one of the discussion, our next episode will conclude it, discussing specific mechanics you can add to D&D to help the system lend support to character development (outside of combat skills).

Here’s Doyce’s massive list of links for your reference:

On ‘indie’ games with traditional roles:
http://www.lumpley.com/dogsources.html – Dogs in the Vineyard

On player narration/negotiation:
Donjon – http://crngames.com/donjon/index
Spirit of the Century – http://evilhat.wikidot.com/spirit-of-the-century
“The Mountain Witch Trick” – http://www.story-games.com/forums/comments.php?DiscussionID=2983&page=1
In a Wicked Age – http://www.lumpley.com/wicked.html

On player investment:
Sorcerer (bangs/kickers) – http://www.sorcerer-rpg.com/
The Shadow of Yesterday (keys) – http://crngames.com/the_shadow_of_yesterday/index

On player world-building
Primtime Adventures – http://www.dog-eared-designs.com/games.html
Mortal Coil – http://www.galileogames.com/mortal-coil/index.html
Constrained: In a Wicked Age – http://www.lumpley.com/wicked.html

Hacking DnD:
TSoY Keys: http://random-average.com/TSOY/Keys
Sweet20: http://files.crngames.com/cc/sweet20/experience.html
YA fantasy keys: http://www.indie-rpgs.com/forum/index.php?topic=18011.0

Return to Northmoor Episode 7 – Actual Play of Session 3

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the third session of Return to Northmoor, so you can see what when right and what went…different.

We discuss which D&D 4e rules tripped us up, (yes, skill names, still!), and why encounters don’t always go the way you expected.

There are several longer (6 minute) clips in this session that highlight several of the big reveals from the end of the first chapter of the story.

This episode is the final episode of our first season of Return to Northmoor.  On the break between this season and the next, we’ll be presenting a number of bonus and meta episodes for your entertainment.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

Return to Northmoor Episode 6.5 – Session 3 Adventure, pt. 2

In this episode, Tim and Kim go over the second half of the scenes for the third session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session, entitled “Descendence”:

1) Investigation in the Lost Village – In the aftermath of the Sahuagin attack and the Raftmaster’s murder, the PCs investigate around the Lost Village for clues as to what happened, and what to do next.

2) The Past Revealed – Now undertanding that the PCs are wrapped up in a serious situation with the Items, the Ranger reveals the events that led to the end of his adventuring career, and why someone might be searching for the Items.

3) Bogman Down! – The PCs find the Bogman unconscious in the bog, best by a large pack of Stirges.

4) Meet the Bogman – In his tiny hut, the Bogman reveals that he knows where the Mentor has been taken, and that his ‘special friends’ might know even more.  He also gives them each a gift for saving his life.

5) Descendence – The PCs meet the Bogman’s ‘special friends’, ghosts of people from the ancient city of Bel-Alaqua which lies sunken beneath the bog.  They will be trapped here unless the PCs burn their bodies, which just happen to be inside the same ruin that the Mentor has been taken to.  They also discover that each of them is descended from Bel-Alaquan nobility by taking “the test”.  Finally, they reach 2nd level!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

The promo was for Yog Radio.

Return to Northmoor Episode 6 – Session 3 Adventure

In this episode, Tim and Kim go over the scenes for the third session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session, entitled “Descendence”:

1) Investigation in the Lost Village – In the aftermath of the Sahuagin attack and the Raftmaster’s murder, the PCs investigate around the Lost Village for clues as to what happened, and what to do next.

2) The Past Revealed – Now undertanding that the PCs are wrapped up in a serious situation with the Items, the Ranger reveals the events that led to the end of his adventuring career, and why someone might be searching for the Items.

3) Bogman Down! – The PCs find the Bogman unconscious in the bog, best by a large pack of Stirges.

4) Meet the Bogman – In his tiny hut, the Bogman reveals that he knows where the Mentor has been taken, and that his ‘special friends’ might know even more.  He also gives them each a gift for saving his life.

5) Descendence – The PCs meet the Bogman’s ‘special friends’, ghosts of people from the ancient city of Bel-Alaqua which lies sunken beneath the bog.  They will be trapped here unless the PCs burn their bodies, which just happen to be inside the same ruin that the Mentor has been taken to.  They also discover that each of them is descended from Bel-Alaquan nobility by taking “the test”.  Finally, they reach 2nd level!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

Return to Northmoor Episode 6 Materials

Here are the materials for Return to Northmoor Episode 6 – Session 3 Adventure. The document is a quick-reference doc with all the stats you need to run! Enjoy!

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Return to Northmoor Episode 5 – Actual Play of Session 2

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the second session of Return to Northmoor, so you can see what when right and what went…different.

We discuss which D&D 4e rules tripped us up, (skill names, still!), and how to bring a character in that had to miss the first session.  We also discuss that knowing a player’s role-playing style can let you do narration that would be a fight-starter with someone else.

We also highlight what happens when an audio-production geek (Tim) hits the table with a pre-scripted piece of assembled soundtrack including overdubbed sound effects.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

Return to Northmoor Episode 4 – Session 2 Adventure

In this episode, Tim and Kim go over the scenes for the second session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session:

1) The Hole on the Water Inn – Finally reaching the end of their time on the Blackwater Cat, the PCs suffer the indignity of completely unloading the raft into the warehouse, and then sit back for a well-deserved drink at the finest (and only) floating drinking establishment in the area.

2) The Attack – Just as they are enjoying their second pints, the town alarm bell rings, and a vicious swarm of Needlefang Drakes bursts onto the docks chasing a poor soul, while sneaky sharkmen slither on to the rafts…

3) The Raftman’s End – When the attack is finally over, and the cleanup begins, the PCs discover that the Raftmaster has met his end from a short rope hanging from a tall rafter in the warehouse.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

The promo was for The Tome Show.

Return to Northmoor Episode 4 Materials

Here are the materials for Return to Northmoor Episode 4 – Session 2 Adventure. The document is a quick-reference doc with all the stats you need to run! Enjoy!

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Return to Northmoor Episode 3 – Actual Play of Session 1

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the first session of Return to Northmoor, so you can see what when right and what went…different.

We discuss which D&D 4e rules tripped us up, and which ones we thought were particularly cool. We also discuss when to role-play and when to narrate, as well as how having interlinked backgrounds helps jump-start role-playing in the first session.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 2 – Session 1 Adventure

In this episode, Tim and Kim go over the scenes for the first session of play.  In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session.  In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session:

1) The Narrows – The Blackwater Cat raft has to anchor on a sandbar when they discover another raft has gotten stuck in the narrow part of the river in front of them.  What lurks where they anchor?

2) The Evening Rumor Exchange – Having pulled over to camp for the night near the crew of the other raft, the group has the opportunity to exchange rumors, drink, and perhaps more…

3) Midnight Homonculus – A visitor arrives in the middle of the night seeking an object on the raft that event the Raftmaster didn’t know they were carrying.  Will they give it up, or fight off the invader?

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

e-Adventure Tiles from this Session:

The promo was for The Podgecast.

Return to Northmoor Episode 2 Materials

Here are the materials for Return to Northmoor Episode 2 – Session 1 Adventure. The document is a quick-reference doc with all the stats you need to run! Enjoy!

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Return to Northmoor Episode 1 – World and Characters

Collaboratively creating the world and the group; working within constraints to juice up creativity; The minimum Northmoor world; Some examples from our version of Northmoor.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 1 Materials

Here are the materials for Return to Northmoor Episode 1 – World and Characters. This is the first version of the Glossary, as well as the Character Creation Worksheet in one .pdf. Enjoy!

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Return to Northmoor Episode 0 – Introductions

Return to Northmoor PodcastTim and Kim introduce themselves and explain the goals for the Return to Northmoor podcast!

To comment on this episode or to share your own ideas, please visit our Facebook Page!