Return to Northmoor Episode 10 – Session 5 Adventure
In this episode, Tim and Kim go over the scenes for the fifth session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).
Scenes in this Session, entitled “Entering the Temple of Art”:
1) Deeper into the Bog – The group spends the night at the Bogman’s hut in preparation for venturing deeper into the bog to rescue their Mentor from the Sahuagin. They also stock up on items he’s collected from the bog over the years.
2) Ancient Guards – The PCs encounter more ghosts from ancient Bel-Alaqua – these not so friendly. They are paid a surprise visit by a sinuous bog dweller.
3) The Khumat – An evil humanoid crocodile from the Feywild has made his nest directly on top of the entrance to the Temple of Art, and the group must formulate a plan to defeat him. While scoping out the island, they discover the grisly remains of their former Outmost-mates.
4) Dancing Columns – Dropping down into the entranceway of the Temple, the group encounters a set of enormous stone columns in the form of beautiful ladies – who being a whirling dance of death. Will the PCs find the keyhole to insert their blood key in time?
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e-Adventure Tiles used in this Session:
The promo in this episode was from Zero to Novel.
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