In this Return to Northmoor meta episode, Wick, Kim, and Jeff discuss their thoughts on D&D 4e, as well as Return to Northmoor.
Topics include Wick defending his dice, an encounter-by encounter walk down memory lane, what makes a group work, and Final Thoughts.
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In this Return to Northmoor meta episode, Wick, Kim, and Jeff discuss their thoughts on D&D 4e, as well as Return to Northmoor.
Topics include focusing on just one class, playing without a map, how good role-players could role-play a game of Clue, and lots more!
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In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the ninth session of Return to Northmoor – “Exiting the Temple of Art”, so you can see what when right and what went…different.
The crew is a little punchy, and has their first run-in with one of the main baddies, Amara.
To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!
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In this episode, Tim and Kim go over the scenes for the ninth session of play. We go over all the scenes from this session, and lay out the feel of each, so you can hit the materials well-prepared to run it.
The discussion topic is around alignment, and we give a shout out to highly-contributive listener Rob Winder.
Scenes in this Session, entitled “Exiting the Temple of Art”:
1) Amara Strikes – Their tormentor finally reveals herself, and they meet the fifth member of the old adventuring party.
2) Nolar’s Law – They return to the Lost Village to discover that former sword-teacher to the King Nolar has taken over the village and declared martial law, and that their Mentor is a wanted criminal!
To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!
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Here are the materials for Return to Northmoor Episode 18.
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