Return to Northmoor Episode 7 – Actual Play of Session 3

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the third session of Return to Northmoor, so you can see what when right and what went…different.

We discuss which D&D 4e rules tripped us up, (yes, skill names, still!), and why encounters don’t always go the way you expected.

There are several longer (6 minute) clips in this session that highlight several of the big reveals from the end of the first chapter of the story.

This episode is the final episode of our first season of Return to Northmoor.  On the break between this season and the next, we’ll be presenting a number of bonus and meta episodes for your entertainment.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

Return to Northmoor Episode 6.5 – Session 3 Adventure, pt. 2

In this episode, Tim and Kim go over the second half of the scenes for the third session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session, entitled “Descendence”:

1) Investigation in the Lost Village – In the aftermath of the Sahuagin attack and the Raftmaster’s murder, the PCs investigate around the Lost Village for clues as to what happened, and what to do next.

2) The Past Revealed – Now undertanding that the PCs are wrapped up in a serious situation with the Items, the Ranger reveals the events that led to the end of his adventuring career, and why someone might be searching for the Items.

3) Bogman Down! – The PCs find the Bogman unconscious in the bog, best by a large pack of Stirges.

4) Meet the Bogman – In his tiny hut, the Bogman reveals that he knows where the Mentor has been taken, and that his ‘special friends’ might know even more.  He also gives them each a gift for saving his life.

5) Descendence – The PCs meet the Bogman’s ‘special friends’, ghosts of people from the ancient city of Bel-Alaqua which lies sunken beneath the bog.  They will be trapped here unless the PCs burn their bodies, which just happen to be inside the same ruin that the Mentor has been taken to.  They also discover that each of them is descended from Bel-Alaquan nobility by taking “the test”.  Finally, they reach 2nd level!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

The promo was for Yog Radio.

Return to Northmoor Episode 6 – Session 3 Adventure

In this episode, Tim and Kim go over the scenes for the third session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session, entitled “Descendence”:

1) Investigation in the Lost Village – In the aftermath of the Sahuagin attack and the Raftmaster’s murder, the PCs investigate around the Lost Village for clues as to what happened, and what to do next.

2) The Past Revealed – Now undertanding that the PCs are wrapped up in a serious situation with the Items, the Ranger reveals the events that led to the end of his adventuring career, and why someone might be searching for the Items.

3) Bogman Down! – The PCs find the Bogman unconscious in the bog, best by a large pack of Stirges.

4) Meet the Bogman – In his tiny hut, the Bogman reveals that he knows where the Mentor has been taken, and that his ‘special friends’ might know even more.  He also gives them each a gift for saving his life.

5) Descendence – The PCs meet the Bogman’s ‘special friends’, ghosts of people from the ancient city of Bel-Alaqua which lies sunken beneath the bog.  They will be trapped here unless the PCs burn their bodies, which just happen to be inside the same ruin that the Mentor has been taken to.  They also discover that each of them is descended from Bel-Alaquan nobility by taking “the test”.  Finally, they reach 2nd level!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

Return to Northmoor Episode 6 Materials

Here are the materials for Return to Northmoor Episode 6 – Session 3 Adventure. The document is a quick-reference doc with all the stats you need to run! Enjoy!

Read

Return to Northmoor Episode 5 – Actual Play of Session 2

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the second session of Return to Northmoor, so you can see what when right and what went…different.

We discuss which D&D 4e rules tripped us up, (skill names, still!), and how to bring a character in that had to miss the first session.  We also discuss that knowing a player’s role-playing style can let you do narration that would be a fight-starter with someone else.

We also highlight what happens when an audio-production geek (Tim) hits the table with a pre-scripted piece of assembled soundtrack including overdubbed sound effects.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

Return to Northmoor Episode 4 – Session 2 Adventure

In this episode, Tim and Kim go over the scenes for the second session of play. In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session. In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session:

1) The Hole on the Water Inn – Finally reaching the end of their time on the Blackwater Cat, the PCs suffer the indignity of completely unloading the raft into the warehouse, and then sit back for a well-deserved drink at the finest (and only) floating drinking establishment in the area.

2) The Attack – Just as they are enjoying their second pints, the town alarm bell rings, and a vicious swarm of Needlefang Drakes bursts onto the docks chasing a poor soul, while sneaky sharkmen slither on to the rafts…

3) The Raftman’s End – When the attack is finally over, and the cleanup begins, the PCs discover that the Raftmaster has met his end from a short rope hanging from a tall rafter in the warehouse.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

The promo was for The Tome Show.

Return to Northmoor Episode 4 Materials

Here are the materials for Return to Northmoor Episode 4 – Session 2 Adventure. The document is a quick-reference doc with all the stats you need to run! Enjoy!

Read

Return to Northmoor Episode 3 – Actual Play of Session 1

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the first session of Return to Northmoor, so you can see what when right and what went…different.

We discuss which D&D 4e rules tripped us up, and which ones we thought were particularly cool. We also discuss when to role-play and when to narrate, as well as how having interlinked backgrounds helps jump-start role-playing in the first session.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 2 Materials

Here are the materials for Return to Northmoor Episode 2 – Session 1 Adventure. The document is a quick-reference doc with all the stats you need to run! Enjoy!

Read

Return to Northmoor Episode 2 – Session 1 Adventure

In this episode, Tim and Kim go over the scenes for the first session of play.  In the first half of the show, we go over each scene, and NPC in detail, so that you can be prepared to run this session.  In the second half of the show, we give tips on running it as interestingly as possible, and ideas on variations to suit your group. (The next episode covers the highlights of how it ran for our group).

Scenes in this Session:

1) The Narrows – The Blackwater Cat raft has to anchor on a sandbar when they discover another raft has gotten stuck in the narrow part of the river in front of them.  What lurks where they anchor?

2) The Evening Rumor Exchange – Having pulled over to camp for the night near the crew of the other raft, the group has the opportunity to exchange rumors, drink, and perhaps more…

3) Midnight Homonculus – A visitor arrives in the middle of the night seeking an object on the raft that event the Raftmaster didn’t know they were carrying.  Will they give it up, or fight off the invader?

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

e-Adventure Tiles from this Session:

The promo was for The Podgecast.

« Previous Entries   Next Entries »