Return to Northmoor Episode 16, The Temple of Art, Part III

In this episode, Tim and Kim go over the scenes for the eighth session of play. We go over all the scenes from this session, and lay out the feel of each, so you can hit the materials well-prepared to run it.

The discussion topic is around resurrection in D&D, as well as whether you should call a minion a minion.

Scenes in this Session, entitled “Temple of Art, Part II”:

1) The Amphitheater of Beauty – A final showdown with the evil sahuagin, who want to use your Mentor to raise their Baron!

2) The Workroom- A fiery guardian watches over the vault, where raw gold, gems, and silver are stored, can you outwit him?

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

You can access the materials from this show from our forums as well.

e-Adventure Tiles used in this Session:

Return to Northmoor Nominated for an ENnie!

Hello!  It’s been 2 months since we’ve been able to get a show out to you folks; some home renovations have kept us from being able to record to the quality that you all have come to expect.

We’re closing in on the last couple weeks of work though, and we should be able to get a new show out by the first week of August.

The good news is that Return to Northmoor has been Nominated for an ENnie award!  Of all the podcasts submitted, only 5 were chosen as official nominees, and Return to Northmoor was among them!!!

Thanks to everyone for your support, and we hope to have a new show out for you soon!

Cheers,

Tim

Return to Northmoor Update!

Hi folks, a quick update to let you know what’s going on with the show, and about our ENnies suggestion contest!

Return to Northmoor Episode 17 – Actual Play of Session 8, Part I

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the eighth session of Return to Northmoor – “The Temple of Art, Part III”, so you can see what when right and what went…different.

We discuss various D&D 4e rules gotchas, including using encounter powers outside of combat, multiple action points per encounter, and cleric powers that grant surges and temporary hit points!

This episode covers the first half of the Session 8 Actual Play, the second half will be in the next episode!

An uncut full-length version is available for those who prefer to hear it all!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

The e-Adventure tiles map described in this episode is “Cartophile, Vol. 5“.

Return to Northmoor Episode 17.5 – Actual Play of Session 8, Part II

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the second half of the eighth session of Return to Northmoor – “The Temple of Art, Part III”, so you can see what when right and what went…different.

We discuss Tim’s frustration with the complexity of building magic items in 4e, and some pretty nice tactics by Dan.

This episode covers the second half of the Session 8 Actual Play.

An uncut full-length version is available for those who prefer to hear it all!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 18 Materials

Here are the materials for Return to Northmoor Episode 18.

Read

Return to Northmoor Episode 18, Exiting The Temple of Art

In this episode, Tim and Kim go over the scenes for the ninth session of play. We go over all the scenes from this session, and lay out the feel of each, so you can hit the materials well-prepared to run it.

The discussion topic is around alignment, and we give a shout out to highly-contributive listener Rob Winder.

Scenes in this Session, entitled “Exiting the Temple of Art”:

1) Amara Strikes – Their tormentor finally reveals herself, and they meet the fifth member of the old adventuring party.

2) Nolar’s Law – They return to the Lost Village to discover that former sword-teacher to the King Nolar has taken over the village and declared martial law, and that their Mentor is a wanted criminal!

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Episode 19 – Actual Play of Session 9

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the ninth session of Return to Northmoor – “Exiting the Temple of Art”, so you can see what when right and what went…different.

The crew is a little punchy, and has their first run-in with one of the main baddies, Amara.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

Return to Northmoor Meta Episode 4 – Player Roundtable, Part I

In this Return to Northmoor meta episode, Wick, Kim, and Jeff discuss their thoughts on D&D 4e, as well as Return to Northmoor.

Topics include focusing on just one class, playing without a map, how good role-players could role-play a game of Clue, and lots more!

Return to Northmoor Meta Episode 4.5 – Player Roundtable, Part II

In this Return to Northmoor meta episode, Wick, Kim, and Jeff discuss their thoughts on D&D 4e, as well as Return to Northmoor.

Topics include Wick defending his dice, an encounter-by encounter walk down memory lane, what makes a group work, and Final Thoughts.

« Previous Entries   Next Entries »