In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the second half of the eighth session of Return to Northmoor – “The Temple of Art, Part III”, so you can see what when right and what went…different.
We discuss Tim’s frustration with the complexity of building magic items in 4e, and some pretty nice tactics by Dan.
This episode covers the second half of the Session 8 Actual Play.
An uncut full-length version is available for those who prefer to hear it all!
To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!
Podcast: Play in new window | Download
In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the eighth session of Return to Northmoor – “The Temple of Art, Part III”, so you can see what when right and what went…different.
We discuss various D&D 4e rules gotchas, including using encounter powers outside of combat, multiple action points per encounter, and cleric powers that grant surges and temporary hit points!
This episode covers the first half of the Session 8 Actual Play, the second half will be in the next episode!
An uncut full-length version is available for those who prefer to hear it all!
To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!
The e-Adventure tiles map described in this episode is “Cartophile, Vol. 5“.
Podcast: Play in new window | Download